Games Game Studies
Game Studies covers the artistic, cultural, social, psychological and economic significance of games. This category includes links to academic studies, journals, news articles, conferences, associations, and related information on game culture and research.
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Artificial Life Game
Contains useful links to resources and studies of artificial life games.
Artificial Life Game
Articles and inform information on artificial life games. [Atom]
The Canadian Video Game and Computer Industry
Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
DFC Intelligence: Game Industry Research
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
Dungeon & Dreamers
Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
Elliott Avedon Museum and Archive of Games
Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
A game about game theory by Jesper Juul.
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
Globaltimoto : A Quest For Gameplay
One man, on a motorcycle, around the world, in a quest for gameplay. A mission to explore and record culture through games.
Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
Richard A. Bartle: MUD Writings Archive
A collection of fulltext research articles on MUDs by different researchers.
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
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