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Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques.
Friedrich Alexander University of Erlangen-Nuremberg. Research areas include modeling, rendering, and scientific visualization.
Conducts research into the medical applications of computer science and computer graphics.
The lab concentrates on research in curve and surface design, rendering, colour imaging, and user interfaces.
Conducts research in appearance modeling, simulating and rendering natural phenomena, and global illumination.
Conducts research in architectural modeling, realistic image synthesis, digital photography, and visualization.
Website and community for drawing robots enthusiasts.
EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics.
Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.
Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable technologies.
Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry.
Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbrücken in Germany.
Contains documentation, mailing lists, a bug database, and a downloadable release.
Conducts research into the simulation of human functionality and physics-based deformable models such as clothing and hair.
Houses several research groups working on the latest computer graphics technology.
Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.
Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.
Conducts research in real-time 3D model acquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.
Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, and medical imaging.
The home to the Resource for Biocomputing, Visualization, and Informatics (RBVI), a NIH National Center for Research Resources Biomedical Technology Resource Center for the integrated analysis of biological sequence, structure, and functional information.
Laboratory for multi-displinary research in human-computer interaction and computer graphics disciplines.
Involved in the modelling and animation of three-dimensional inhabited virtual worlds.
Research focusing on visualization, geometric modeling, photorealistic computer graphics, and immersive environments.
Website and community for drawing robots enthusiasts.
Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbrücken in Germany.
Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable technologies.
Conducts research in real-time 3D model acquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.
Conducts research into the simulation of human functionality and physics-based deformable models such as clothing and hair.
The lab concentrates on research in curve and surface design, rendering, colour imaging, and user interfaces.
Conducts research in appearance modeling, simulating and rendering natural phenomena, and global illumination.
The home to the Resource for Biocomputing, Visualization, and Informatics (RBVI), a NIH National Center for Research Resources Biomedical Technology Resource Center for the integrated analysis of biological sequence, structure, and functional information.
Houses several research groups working on the latest computer graphics technology.
EVL is a graduate research laboratory specializing in virtual reality and real-time interactive computer graphics.
Conducts research in architectural modeling, realistic image synthesis, digital photography, and visualization.
Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.
Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.
Research focusing on visualization, geometric modeling, photorealistic computer graphics, and immersive environments.
Works towards advancing the science of computer graphics, computer animation, human computer interaction, and computational geometry.
Contains documentation, mailing lists, a bug database, and a downloadable release.
Friedrich Alexander University of Erlangen-Nuremberg. Research areas include modeling, rendering, and scientific visualization.
Conducts research into the medical applications of computer science and computer graphics.
Involved in the modelling and animation of three-dimensional inhabited virtual worlds.
Laboratory for multi-displinary research in human-computer interaction and computer graphics disciplines.
Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.
Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, and medical imaging.
Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques.

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May 31, 2023 at 5:15:08 UTC
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