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Computers Programming Methodologies Patterns and Anti-Patterns
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The pattern movement in programming is about discovering repeating patterns in all areas of software development, documenting them in a pattern language and reusing them. Anti-patterns are ones to avoid. This category contains sites about both. Patterns are often discussed in terms of object-oriented languages.
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Contains pattern papers on exception handling, database access, client/server UI design and design in general for the domain of business information systems.
An examination of this most frequently deployed of software architectures. A casually, even haphazardly, structured system, the organization of which is dictated more by expediency than design.
A pattern language for designing user interfaces and other artifacts.
Information on Adaptive Programming including links, books, and papers. (Karl J. Lieberherr)
Growing article, with links to many related topics. Wikipedia.
A toolkit to design applications using design patterns, with facility to generate code, and reverse engineering. Drag and Drop facility to create UML Class diagrams support to write custom plug-ins for code generators and reverse engineering. [Open source, GPL]
Article by Todd Coram and Jim Lee. A pattern language that can be used to generate user centered software designs.
Patterns developed by Martin Fowler, a specialist in object-oriented software, building business objects, the UML, patterns, author of "Analysis Patterns" and "UML Distilled" books. Also features a collection of links to related subject areas.
A work-in-progress to describe patterns of HTML development.
GoF patterns with C++ and Java demos and some other patterns.
Describes a 'going native' organizational pattern for improving software development productivity.
Information about forthcoming and past PLoP conferences.
Contains patterns, links and literature on object/relational database access layers.
Fine resource on many aspects of patterns, anti-patterns, and pattern languages.
Very useful pattern information. Includes articles as well as discussions in the form of the WikiWikiWeb.
A collection of idioms for Unix shell programming
An introduction to polymorphism and design patterns, by John Brewer. Includes links and source code.
An article by Rod Waldhoff with sample source code. (August 08, 1998)
Information about forthcoming and past PLoP conferences.
Information on Adaptive Programming including links, books, and papers. (Karl J. Lieberherr)
GoF patterns with C++ and Java demos and some other patterns.
Patterns developed by Martin Fowler, a specialist in object-oriented software, building business objects, the UML, patterns, author of "Analysis Patterns" and "UML Distilled" books. Also features a collection of links to related subject areas.
A toolkit to design applications using design patterns, with facility to generate code, and reverse engineering. Drag and Drop facility to create UML Class diagrams support to write custom plug-ins for code generators and reverse engineering. [Open source, GPL]
Fine resource on many aspects of patterns, anti-patterns, and pattern languages.
Describes a 'going native' organizational pattern for improving software development productivity.
Growing article, with links to many related topics. Wikipedia.
An examination of this most frequently deployed of software architectures. A casually, even haphazardly, structured system, the organization of which is dictated more by expediency than design.
A work-in-progress to describe patterns of HTML development.
A pattern language for designing user interfaces and other artifacts.
Article by Todd Coram and Jim Lee. A pattern language that can be used to generate user centered software designs.
An introduction to polymorphism and design patterns, by John Brewer. Includes links and source code.
A collection of idioms for Unix shell programming
Very useful pattern information. Includes articles as well as discussions in the form of the WikiWikiWeb.
Contains pattern papers on exception handling, database access, client/server UI design and design in general for the domain of business information systems.
Contains patterns, links and literature on object/relational database access layers.
An article by Rod Waldhoff with sample source code. (August 08, 1998)
Last update:
October 29, 2023 at 5:25:17 UTC
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