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Maxis' online version of The Sims.
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Full walkthrough for the game, including how to make money and how to meet sim needs.
A project aiming to restore The Sims Online as free software.
"The recent decision by the game's owner, Electronic Arts, to terminate Mr. Ludlow's account--forever erasing his simulated Sims persona--has set off a debate over free expression and ethical behavior in online worlds that is reverberating in the real one." By Amy Harmon. [New York Times] [Registration required.] (January 15, 2004)
"How would people act if they were freed from real life laws and social constraints? A new, interactive computer game offers just such a scenario - with some disturbing results." [BBC News] (December 22, 2003)
"These are problems that crop up when people begin to behave in a world as if it were free; when it fact it is paid for and therefore owned by a corporation. It's simulated freedom." News and reader comments. [Game Girl Advance] (December 14, 2003)
Posted by By Giancarlo Varanini. (May 20, 2001)
Full walkthrough for the game, including how to make money and how to meet sim needs.
A project aiming to restore The Sims Online as free software.
"The recent decision by the game's owner, Electronic Arts, to terminate Mr. Ludlow's account--forever erasing his simulated Sims persona--has set off a debate over free expression and ethical behavior in online worlds that is reverberating in the real one." By Amy Harmon. [New York Times] [Registration required.] (January 15, 2004)
"How would people act if they were freed from real life laws and social constraints? A new, interactive computer game offers just such a scenario - with some disturbing results." [BBC News] (December 22, 2003)
"These are problems that crop up when people begin to behave in a world as if it were free; when it fact it is paid for and therefore owned by a corporation. It's simulated freedom." News and reader comments. [Game Girl Advance] (December 14, 2003)
Posted by By Giancarlo Varanini. (May 20, 2001)
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September 2, 2019 at 5:35:08 UTC
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