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Games which focus on warfare and/or politics are featured in this category. The wars and political situations may or may not be historical in nature; some war games are set in fictional universes, for example.
Please note if the war or politics theme to the game is subordinate to the genre, for example Fantasy or Science Fiction, the site should be submitted to that genre.

Please submit websites about specific games to that game''s sub-category, if there is one. Only websites about multiple war games or political games belong in the top level category.

Milton Bradley's Gamesmaster series boardgame of plastic men fighting World War II.
BattleTech: The boardgame by WizKids. Strap yourself into the ultimate suit of armor- the BattleMech: thirty feet tall and weighing up to a hundred tons. This humanoid machine you control is a walking arsenal with enough firepower to level a city. The BattleTech game system takes you into the world of the 31st century, where war has become a way of life, and great empires and tiny factions struggle for control of humankind.
Original game design by Larry Pinsky 1965. Published by Avalon Hill 1975 and 1985. Blitzkrieg came in the original package at three levels: Basic, Intermediate and Tournament. The Basic level was a simple knockout contest, with the losing counters in a battle being eliminated from the board. Troops supplied were armour, infantry, airborne, airborne armour(!), artillery and marines, who at this level did not have any amphibious capability. At the intermediate level Rangers, supply and naval rules were added, plus an abstract method of attritional combat for the five nameless minor countries, although the game was still fairly straightforward. Complexity was really added with the Tournament level, which supplied fighter, tactical support, medium- and heavy bombers and a host of air rules. Most importantly, it added a system of step reduction for units instead of complete annihilation. While this was more realistic, the way it was handled by the game system in practice led to a middle game of slugging attrition, the two sides lined up facing each other and making endless die rolls to inflict casualties. There were also some fairly reasonable rules for production of units and supply centres.
Counter Insurgency series of board games using Volko Ruhnke's game system that represents asymmetric factions competing in both historical and contemporary conflicts.
Submit Zines only! Play Groups and Organizations belong elsewhere. If there are Judges or PBEM Openings, they probably belong elsewhere in Diplomacy.
"Diskwars is like nothing you've ever seen before. Build your own custom fantasy army out of beautifully-illustrated battle disks and wage war on your opponents. Each army pack comes with monsters, magic spells, unique personalities and more! Diskwars is playable by any number of players on any flat surface. What you get: Each army pack comes with five flats of disks for that army, including a home land disk and all the counters you will need. Also included in each pack are three random flats featuring special characters, monsters and powerful spells." -Taken from the Official Diskwars page by Fantasy Flight Games
Published by Guild of Blades Publishing Group. A medieval territorial strategy war game series. Europe 1483. Asia 1483. Africa 1483. 1492: The New World: North America. A medieval game of strategy, war, and diplomacy.
Published by Guild of Blades Publishing Group. The Great War in Africa is a World War I territorial strategy game. A variant of the Axis & Allies board game system, and expansion game for The War to End All Wars, it offers an easy to play D10 based combat system and territories with resource values for production. The Great War in Africa provides two primary game scenarios. The first of these is a stand alone scenario, which makes this a stand alone game. In this game players use only the Great War in Africa game map and compete for domination of the African colonies, receiving trickles of reinforcements from the European home countries. The second scenario allows this game to replace the central and lower African territories on the main War to End All Wars game maps, allowing the two games to be combined into a larger meta game.
Published by Guild of Blades Publishing Group. A strategy board game covering the Russian Revolution following the end of the World War I. It is an easy to learn Axis & Allies variant style game, yet represents the conflict in Russia with historical accuracy. For 2-6 players, the Rise of the Red Army primarily represents the Bolshevik (Reds) conflict with the Crimean and Siberian (White) Russian opposition forces. In the middle of this conflict you have a number of "wild cards". Such as the Ukrainian Anarachist movement which fought against both the "Reds" and the "Whites". Such as the nations of Finland, Poland, and the Baltic states first fighting for self liberation, then territorial acquisitions against the various Russian factions. Toss in a Japanese occupation of the far east and western support of the Crimean, Siberian, and Northern White Factions.
This category contains sites about the game Risk. Risk is a game of territory conquering.
Sites about the game of Risk may be submitted here for review (including instructional sites, tips and tricks and strategy). Video game and sites for playing the game online should be submitted to the appropriate sub category. Sites that sell the game should be submitted to the appropriate Shopping/ category.
Published by Guild of Blades Publishing Group. "Rome's Greatest Foe: The 2nd Punic War" is a fast paced 2- player territorial strategy board game. Carthage and the famed Hannibal squares off against the Roman Republic and its allies. Presenting Rome's allies of Messalia and Illyria and the Macedonian invasion of Illyria. Includes war elephants, generals with special abilities, and population limitations. Nations may bid on tribal relations in Gaul, Africa, and Iberia for troop movement advantages and the ability to hire mercenaries from those lands. Rome's most desperate war in a short 2-3 hour game session.
Published by Guild of Blades Publishing Group. A World War I territorial strategy game. A variant of the Axis & Allies board game system, it offers an easy to play D10 based combat system and territories with resource values for production. The War to End All Wars is an easy to play World War I historical strategy game. Starting in 1914 the game sets the Central Powers against the Allies in a deadly conflict of attrition trench warfare. Players assume control of Germany, Austro-Hungary, the Ottoman Empire, Britain, France, Russia, Serbia, Italy, the United States, and even Japan! Can the Russian fend off a three front war against the Germans, Austrians, and Ottomans and still have strength enough to deal with the rise of the Bolshevik Revolution? Will the western front trench lines become a killing ground of mass proportions? Will the German submarine assault starve the British into submission, or will the British effectively manage the resources from their global empire and champion the Allied war effort. Released with a large 22" x 40" full color game map, this ready to play boxed game will provide historical detail on the Russian Revolution that you might expect from a complete historical simulation, but will maintain the Empires of History easy to play game mechanics. To include optional scenario that will allow players to link the Rise of the Red Army game into the standard War to End All Wars game.