A game in which players write programs to control robots which will battle to the death in a simulated arena, using a programming language similar in design and concept to PC assembly language.
Each player designs and programs an army of robots. Robot code is compiled into a platform independent binary form and then transferred to each player's computer where it is compiled into native machine code. The game is almost complete, but needs people to work on Linux graphics support, sound, debugging, etc.
Cheth is a "robot game", where players program robots in advance, and then watch them struggle to wipe each other out. Features of Cheth include having robots be able to breed and communicate.
The robots used in Cheth are actually netbsd-m68k a.out executables, so potentially the code for a robot can be written in any language with a suitable compiler.
A PC space exploration game that includes programming. Developed to teach basic programming in an enjoyable gaming environment. Developed by Epsitec SA.
C-Robots is a fun and addictive game in which 4 robots try to blow each other up. The twist is that you play the game by writing a C program to control your robot.
MindRover is 'the Intelligent Robot Simulation' or perhaps you can call it a 3D strategy/programming game. This is a new genre that encompasses the depth of play found in strategy games with a new concept in player control. You get to program the intelligence of robotic vehicles.
You are a researcher on Europa, a moon of Jupiter. In your free time you re-program the rovers to race around the hallways, battle it out with mini lasers and rocket launchers, and find their way through mazes.
Once you have chosen a challenge, equip your vehicle (hovercraft, wheeled or treaded) with various sensors, movement components, and weapons. Then program the behavior of your vehicle in a graphical interface where you wire the components together and set their properties. Then let it go in the arena and watch how it does!
You can stop the competition and tweak your vehicle at any time until you really like what it does!
The competitions take place in a 3D world in and around the space station.
Omega is a game where the player designs a cybernetic tank, programming the AI using a basic-like natural English programming language. Once built, tanks are thrown into an arena where the more efficient (and therefor faster) AI code will usually defeat an inefficient design.
PCRobots is a programming game written by P. D. Smith. It's sort of a tank game, the tanks have to fight each other. But you can't control your tank: It is controlled by a program you have to write! The best program wins.
A robots game for Python. Each player creates a computer program, a so-called pRobot. Then all the pRobots are thrown into a virtual arena, the war-ground. Within that arena they can walk, reproduce, and fight. All actions are computed by the pRobots without communication with the player. The pRobot that stays alive is the winner of the game.
RARS is the Robot Auto Racing Simulation, in which the drivers are robot programs. It is intended as a competition among programmers. It consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot "driver") for each car. All RARS software and activities are free and open to the public. It runs on DOS, Windows, OS/2, UNIX, Linux, and several other platforms.
Robot Battle, also known as WinRob (after the executable file name) is a robot simulation "toy" in which you can script robot behaviour for a simulated tank that has a gun, a radar and rotational and directional motor control, the scripts are then used in contests where up to six robots can fight it out at a time. There are other non-violent application for the program, including oddly enough applied choreography!
TclRobots is a programming game, similar to Core War. To play TclRobots, you must write a Tcl program that controls a robot. The robot's mission is to survive a battle with other robots. Two, three, or four robots compete during a battle, each running different programs (or possibly the same program in different robots.) Each robot is equipped with a scanner, cannon, drive mechanism. A single match continues until one robot is left running. Robots may compete individually, or combine in a team oriented battle. A tournament can be run with any number of robot programs, each robot playing every other in a round-robin fashion, one-on-one. A battle simulator is available to help debug robot programs. The TclRobots program provides a physical environment, imposing certain game parameters to which all robots must adhere. TclRobots also provides a view on a battle, and a controlling user interface.
TORCS is a 3D racing cars simulator using OpenGL. The goal is to have programmed robots drivers racing against each others. Nevertheless, a joystick interface is present in order to drive yourself, as well as keyboard, wheel, and mouse controls.