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The games programming 'How To'.
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Descriptions of algorithms for artificial intelligence, path finding, game design, objects, hexagonal tiles, threads, and text games.
AD Snooker and Briskola games with C++ sources.
Dedicated to training new programmers and to making great games, tutorials on C/C++, Java and DirectX, several games written for Windows (Freeware).
Articles, coding techniques, and interviews relating to Game programming.
Algorithms, source code and references.
Featuring a huge reference library and weekly interviews of professionals inside the industry. Participate in a public game development project.
Game development discussion forum.
Game creation programs for non-programmers.
Materials from, and links to resources related to, the Siggraph 2000 course "Games Research: the Science of Interactive Entertainment"
An online game development community and resource center, keeping independent and professional developers connected to their peers, the industry and cutting edge information, tools and code.
Downloads for game programming, along with some Java, Linux, DOS and Windows games.
A set of computer RPG programming tutorials using C# and Lua. Regular articles on the creation of roleplaying games. Topics including Lua scripting, NPCs, maps.
Source code, tips, and tricks.
Book by Dave Roberts that takes readers inside the world of PC game programming and reveals the essential techniques to make game programming easy and fun.
Building computer environments for 4-8 year-olds to play, design, and create games. A playground is a place to play with rules not just by them.
Articles and book chapters by Diana Gruber on the subject of game design and programming.
Tutorials on games and QBasic along with developer tools downloads.
An extensible, distributed system for game development, consisting of an abstract game client, and a game server to which players connect to play games against other players or alone.
A set of computer RPG programming tutorials using C# and Lua. Regular articles on the creation of roleplaying games. Topics including Lua scripting, NPCs, maps.
Building computer environments for 4-8 year-olds to play, design, and create games. A playground is a place to play with rules not just by them.
Game development discussion forum.
Articles, coding techniques, and interviews relating to Game programming.
Dedicated to training new programmers and to making great games, tutorials on C/C++, Java and DirectX, several games written for Windows (Freeware).
Descriptions of algorithms for artificial intelligence, path finding, game design, objects, hexagonal tiles, threads, and text games.
Downloads for game programming, along with some Java, Linux, DOS and Windows games.
Featuring a huge reference library and weekly interviews of professionals inside the industry. Participate in a public game development project.
Source code, tips, and tricks.
Materials from, and links to resources related to, the Siggraph 2000 course "Games Research: the Science of Interactive Entertainment"
Articles and book chapters by Diana Gruber on the subject of game design and programming.
Tutorials on games and QBasic along with developer tools downloads.
An online game development community and resource center, keeping independent and professional developers connected to their peers, the industry and cutting edge information, tools and code.
An extensible, distributed system for game development, consisting of an abstract game client, and a game server to which players connect to play games against other players or alone.
Book by Dave Roberts that takes readers inside the world of PC game programming and reveals the essential techniques to make game programming easy and fun.
Algorithms, source code and references.
AD Snooker and Briskola games with C++ sources.
Game creation programs for non-programmers.

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May 30, 2023 at 5:45:11 UTC
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