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The Logo Programming Language is a dialect of Lisp dating from 1967, and designed as a tool for learning. Its features (interactivity, modularity, extensibility, flexibility of data types) are intended to support this goal, rooted in constructivist educational philosophy, and are designed to support constructive learning. Logo is usually implemented as an interpreted language, though some versions compile. The interactivity of this approach gives the user immediate feedback on individual instructions, thus aiding in the debugging and learning process. Error messages are descriptive.
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A nonprofit educational organization devoted to informing people about Logo and supporting them in their use of Logo-based software and learning environments. A list of Logo software, links and articles.
Annual summer program connecting design, Logo programming, math, and traditional Navajo crafts. Design samples and annual reports. Monument Valley High School.
Procedures for drawing Hilbert, Sierpinski, Wirth, Dragon, Knuth, and other space-filling curves. Vladimir Batagelj.
Encyclopedia article covering fundamentals of the structure and syntax of the language, history, implementations, and resources.
Logo information, links, and sample projects. In French, with auto-translation options. Olivier Schmidt-Chevalier.
Logo instructional material and exercises supplementing the textbook, Mathematics for Elementary Teachers: A Conceptual Approach. McGraw-Hill Higher Education.
Many projects (descriptions, downloads) and links. Gary S. Stager.
Article with sample procedures demonstrating capabilities and structure of the Logo programming language.
A nonprofit educational organization devoted to informing people about Logo and supporting them in their use of Logo-based software and learning environments. A list of Logo software, links and articles.
Logo information, links, and sample projects. In French, with auto-translation options. Olivier Schmidt-Chevalier.
Article with sample procedures demonstrating capabilities and structure of the Logo programming language.
Procedures for drawing Hilbert, Sierpinski, Wirth, Dragon, Knuth, and other space-filling curves. Vladimir Batagelj.
Annual summer program connecting design, Logo programming, math, and traditional Navajo crafts. Design samples and annual reports. Monument Valley High School.
Encyclopedia article covering fundamentals of the structure and syntax of the language, history, implementations, and resources.
Logo instructional material and exercises supplementing the textbook, Mathematics for Elementary Teachers: A Conceptual Approach. McGraw-Hill Higher Education.
Many projects (descriptions, downloads) and links. Gary S. Stager.

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October 29, 2023 at 5:25:09 UTC
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