My Account
A technique used in computer graphics to create realistic images by calculating the paths taken by rays of light entering the observer's eye at different angles. The paths are traced backwards from the viewpoint, through a point (a pixel) in the image plane until they hit some object in the scene or go off to infinity.
More information

Subcategories 5

Related categories 2

A GUI the YAFRAY raytracer written in Python. Downloads, screenshots, and FAQ. Available for Linux and Windows.
Open Source Raytracer with a scene description language that provides constructs for programming like loops and functions. Its written in C++ and runs on Windows and Linux/Unix.
Plug-in for Rhino, uses both raytracing and radiosity to create single-frame images and animations. Product description, gallery, training, evaluation download, and purchasing. For Windows.
Information about raytracing in general, with a how-to section and an A-Z reference. Technical articles and a gallery of images renderd with the VRWorld4 raytracer developed by the author, and humour.
Raytracing system written in Common Lisp. It trys to become good classical raytracer: reasonably efficient, with a good selection of primitives, advanced texturing capabilities, animation support, and probably integration of the scripting environment with some GUI tools.
Regular awards for best raytraced still images and animations submitted by the public. Recent winners, voting on the current round, and the topic and rules for submitting to the next round.
An object oriented library with API in C++ and Python for synthetic rendering, which provides a common environment and description language to treat light distribution in three dimensional spaces. Available for Linux and Windows.
A raytracer trying to aid lighting designers and architects by predicting the light levels and appearance of a space prior to construction. It uses a hybrid approach of Monte Carlo and deterministic ray tracing. Available for Unix.
An overview non technical article on ray tracing also covering some history of the subject.
Lots of information on ray tracing. Updated once or twice a year.
A Java ray-tracer running as a applet that wants to be simple and clean but nonetheless has some advanced features.
Ray tracing library written in c++ with python bindings. Source code, documentation, galleries, tutorials available. Binaries for Windows, seems to be portable to Unix platforms.
A game engine aiming towards three dimensional computer graphics which fits both human perception and the shape of the real world better than common polygon engines do. Linux.
A simple raytracer in development, it supports the basic features of a raytracer along with multi-threading. Many platforms are supported (Win32, Linux, and iPAQ).
Lots of information on ray tracing. Updated once or twice a year.
An overview non technical article on ray tracing also covering some history of the subject.
Regular awards for best raytraced still images and animations submitted by the public. Recent winners, voting on the current round, and the topic and rules for submitting to the next round.
Plug-in for Rhino, uses both raytracing and radiosity to create single-frame images and animations. Product description, gallery, training, evaluation download, and purchasing. For Windows.
Information about raytracing in general, with a how-to section and an A-Z reference. Technical articles and a gallery of images renderd with the VRWorld4 raytracer developed by the author, and humour.
Raytracing system written in Common Lisp. It trys to become good classical raytracer: reasonably efficient, with a good selection of primitives, advanced texturing capabilities, animation support, and probably integration of the scripting environment with some GUI tools.
A simple raytracer in development, it supports the basic features of a raytracer along with multi-threading. Many platforms are supported (Win32, Linux, and iPAQ).
An object oriented library with API in C++ and Python for synthetic rendering, which provides a common environment and description language to treat light distribution in three dimensional spaces. Available for Linux and Windows.
Ray tracing library written in c++ with python bindings. Source code, documentation, galleries, tutorials available. Binaries for Windows, seems to be portable to Unix platforms.
Open Source Raytracer with a scene description language that provides constructs for programming like loops and functions. Its written in C++ and runs on Windows and Linux/Unix.
A raytracer trying to aid lighting designers and architects by predicting the light levels and appearance of a space prior to construction. It uses a hybrid approach of Monte Carlo and deterministic ray tracing. Available for Unix.
A Java ray-tracer running as a applet that wants to be simple and clean but nonetheless has some advanced features.
A GUI the YAFRAY raytracer written in Python. Downloads, screenshots, and FAQ. Available for Linux and Windows.
A game engine aiming towards three dimensional computer graphics which fits both human perception and the shape of the real world better than common polygon engines do. Linux.
Last update:
August 8, 2023 at 6:35:09 UTC
Computers
Games
Health
Home
News
Recreation
Reference
Regional
Science
Shopping
Society
Sports
All Languages
Arts
Business