A 2004 edition of Paranoia, redesigned principally by Allan Varney, which "re-emphasizes the darkly humorous tone of the first edition, while retaining the fast-paced, rules light approach of the second".
In XP, Paranoia has been updated for the 21st century with features like mobile telephony, pervasive computing, brain-spam, RFIDs, identity theft, and corporate privatization. It also features rules for three play styles (Classic, Straight, and Zap).
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Sites 2
Creative discussion, journal jottings, and mission inserts relating to Paranoia XP.
Random scenario generator based on the Mission Blender included with Paranoia XP's Gamemaster Screen.
Random scenario generator based on the Mission Blender included with Paranoia XP's Gamemaster Screen.
Creative discussion, journal jottings, and mission inserts relating to Paranoia XP.
