FUDGE, the Freeform, Universal, Do-it-yourself Gaming Engine, is a roleplaying system designed by Steffan O'Sullivan and published by Grey Ghost Games in 1995. Flexible mechanics and generous licensing agreements have contributed to the use of FUDGE rules in a variety of genres.
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An introduction to Fudge, and a large collection of annotated hyperlinks, maintained by Steffan O'Sullivan, the game's creator. FUDGE stands for Freeform, Universal, Do-it-yourself Gaming Engine.
An adventure book for the FUDGE Terra Incognita historical game. Travel to Palestine in the 1930s to solve a murder and find the Dead Sea scrolls.
A character generation system for Fudge, designed to make Fudge character-building more accessible for newcomers.
The history of the game, from conception to publication, and every stop in-between, by Steffan O'Sullivan.
Frequently Asked Questions about Fudge.
The "historical" December 1993 version.
A listing of dozens of low-tech implements of destruction, and their Fudge statistics.
Interpretation of the Myst books and video games. Contains game information, characters, and rules.
An introduction to Fudge, and a large collection of annotated hyperlinks, maintained by Steffan O'Sullivan, the game's creator. FUDGE stands for Freeform, Universal, Do-it-yourself Gaming Engine.
A listing of dozens of low-tech implements of destruction, and their Fudge statistics.
The history of the game, from conception to publication, and every stop in-between, by Steffan O'Sullivan.
Frequently Asked Questions about Fudge.
A character generation system for Fudge, designed to make Fudge character-building more accessible for newcomers.
An adventure book for the FUDGE Terra Incognita historical game. Travel to Palestine in the 1930s to solve a murder and find the Dead Sea scrolls.
The "historical" December 1993 version.
Interpretation of the Myst books and video games. Contains game information, characters, and rules.