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FUDGE, the Freeform, Universal, Do-it-yourself Gaming Engine, is a roleplaying system designed by Steffan O'Sullivan and published by Grey Ghost Games in 1995. Flexible mechanics and generous licensing agreements have contributed to the use of FUDGE rules in a variety of genres.
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An introduction to Fudge, and a large collection of annotated hyperlinks, maintained by Steffan O'Sullivan, the game's creator. FUDGE stands for Freeform, Universal, Do-it-yourself Gaming Engine.
An adventure book for the FUDGE Terra Incognita historical game. Travel to Palestine in the 1930s to solve a murder and find the Dead Sea scrolls.
A character generation system for Fudge, designed to make Fudge character-building more accessible for newcomers.
The history of the game, from conception to publication, and every stop in-between, by Steffan O'Sullivan.
Frequently Asked Questions about Fudge.
The "historical" December 1993 version.
A listing of dozens of low-tech implements of destruction, and their Fudge statistics.
Interpretation of the Myst books and video games. Contains game information, characters, and rules.
An introduction to Fudge, and a large collection of annotated hyperlinks, maintained by Steffan O'Sullivan, the game's creator. FUDGE stands for Freeform, Universal, Do-it-yourself Gaming Engine.
A listing of dozens of low-tech implements of destruction, and their Fudge statistics.
A character generation system for Fudge, designed to make Fudge character-building more accessible for newcomers.
The history of the game, from conception to publication, and every stop in-between, by Steffan O'Sullivan.
An adventure book for the FUDGE Terra Incognita historical game. Travel to Palestine in the 1930s to solve a murder and find the Dead Sea scrolls.
Interpretation of the Myst books and video games. Contains game information, characters, and rules.
The "historical" December 1993 version.
Frequently Asked Questions about Fudge.
Last update:
April 12, 2018 at 3:45:08 UTC
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