Common Ground (2000), a puzzleless interactive fiction story centered around the interactions of three characters, by Stephen Granade.
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Several reviews of the game.
"There are no puzzles to speak of, and no real objective--the point is to explore the characters and see how they interact. While the result isn't successful on every level, it's certainly a worthy experiment, implemented well, and it's worth checking out." By Duncan Stevens.
(March 15, 2000)
Several reviews of the game.
"There are no puzzles to speak of, and no real objective--the point is to explore the characters and see how they interact. While the result isn't successful on every level, it's certainly a worthy experiment, implemented well, and it's worth checking out." By Duncan Stevens.
(March 15, 2000)

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