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The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
Some handy tips about picking which language to use when writing a text adventure.
The full book by Tim Hartnell.
An article by Michael Berlyn and Marc Blank.
Information on playing and developing interactive fiction.
Covers topics from interactive fiction design to Inform implementation.
The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
Some handy tips about picking which language to use when writing a text adventure.
The full book by Tim Hartnell.
Covers topics from interactive fiction design to Inform implementation.
Information on playing and developing interactive fiction.
An article by Michael Berlyn and Marc Blank.
