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Galatea (2000), interactive fiction noteworthy for its innovative conversation system, by Emily Short. Winner of 2000 Xyzzy Award for Best NPC and Best of Show in the IF Art Show 2000.
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Play on-line using Java, with links to background, articles about the game, and hints and walkthroughs. [Requires frames.]
Author's posts about the game, with background on its making and thoughts on multilinear interactive fiction and non-player character conversation.
Emily Short's description of the game. Also reviews and other background.
Play Galatea on-line.
"It's unquestionable that this character represents a quantum leap--in intelligence and in vividness of personality--and that the author did it with essentially the tools that every author has. Designers, consider the goalposts moved." By Duncan Stevens. (September 15, 2000)
Author's posts about the game, with background on its making and thoughts on multilinear interactive fiction and non-player character conversation.
Emily Short's description of the game. Also reviews and other background.
Play on-line using Java, with links to background, articles about the game, and hints and walkthroughs. [Requires frames.]
Play Galatea on-line.
"It's unquestionable that this character represents a quantum leap--in intelligence and in vividness of personality--and that the author did it with essentially the tools that every author has. Designers, consider the goalposts moved." By Duncan Stevens. (September 15, 2000)
Last update:
May 3, 2020 at 20:25:43 UTC
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