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Preview, screenshots, videos, news, blogs, and a message board.
Preview, by Kieron Gillen: "Modern RTS games have trended away from a linear chain of missions and toward non-linear campaign maps. While that structure has appeal, it’s never quite worked - there’s a sense that the campaigns are artificial, that the macro-level of battle doesn’t mean anything because the game’s real economics are there on the battlefield. In Total War, this works differently, and potentially brilliantly."
(September 24, 2008)
Preview, screenshots, videos, news, blogs, and a message board.
Preview, by Kieron Gillen: "Modern RTS games have trended away from a linear chain of missions and toward non-linear campaign maps. While that structure has appeal, it’s never quite worked - there’s a sense that the campaigns are artificial, that the macro-level of battle doesn’t mean anything because the game’s real economics are there on the battlefield. In Total War, this works differently, and potentially brilliantly."
(September 24, 2008)

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