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First-person shooter (FPS) is a genre of video games which is characterized by an on-screen view that simulates the in-game character's point of view and a focus on the use of handheld ranged weapons. -- http://en.wikipedia.org/wiki/First-person_shooter
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Team oriented multiplayer first person shooter. (ZLIB license) [win32, linux and bsd (x86), macosx (ppc)])
Singleplayer (2 game modes, savegames) and multiplayer (12 game modes) first person shooter. Over 100 maps, possibility of in-game map editing (even multiplayer). Central server list. Demo recording. Uses OpenGL and SDL. (ZLIB license) [win32, linux and bsd (x86), macosx (ppc), pocketpc (xscale)]
Singleplayer (2 game modes, savegames) and multiplayer (12 game modes) first person shooter, built as a major redesign of the Cube FPS. Possibility of in-game map editing (even multiplayer). Central server list. Demo recording. Uses OpenGL and SDL. (ZLIB license) [win32, linux and bsd (x86), macosx (ppc)]
Nexuiz is a first-person shooter which started as a Quake modification in the summer of 2001. [GPL source code and data] (Windows, Linux, OS X)
An open-source content package for Quake III Arena (free stand-alone game). Contains bots. (GPL) [win32, linux and bsd (x86), macosx (ppc)]
Nexuiz is a first-person shooter which started as a Quake modification in the summer of 2001. [GPL source code and data] (Windows, Linux, OS X)
Team oriented multiplayer first person shooter. (ZLIB license) [win32, linux and bsd (x86), macosx (ppc)])
An open-source content package for Quake III Arena (free stand-alone game). Contains bots. (GPL) [win32, linux and bsd (x86), macosx (ppc)]
Singleplayer (2 game modes, savegames) and multiplayer (12 game modes) first person shooter, built as a major redesign of the Cube FPS. Possibility of in-game map editing (even multiplayer). Central server list. Demo recording. Uses OpenGL and SDL. (ZLIB license) [win32, linux and bsd (x86), macosx (ppc)]
Singleplayer (2 game modes, savegames) and multiplayer (12 game modes) first person shooter. Over 100 maps, possibility of in-game map editing (even multiplayer). Central server list. Demo recording. Uses OpenGL and SDL. (ZLIB license) [win32, linux and bsd (x86), macosx (ppc), pocketpc (xscale)]
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April 29, 2013 at 9:53:08 UTC
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